USC Cinematic Arts


The design of cinematic worlds has greatly informed—and also been informed by—the evolution of narrative-rich interactive experiences. Whether it is the translation of cinematic genres and stories to games, the extension of narrative experiences into pervasive real–world playing fields, or the exploration of the boundaries between video and virtual worlds, this panel will investigate the integral connection between these varied traditions of both storytelling and world building.


  • Moderator:
    Scott Fisher
    Associate Dean, Research 
Professor & Founding Chair, Interactive Media Division
 USC School of Cinematic Arts
  • Panelist:
    Doug Church
    Game Designer, Executive Producer, Electronic Arts
  • Panelist:
    Tracy Fullerton
    Game Designer, Chair, Interactive Media Division, USC School of Cinematic Arts
  • Panelist:
    Qingyun Ma
    Architect, Dean of Architecture, USC
  • Panelist:
    Jordan Weisman
    Game Designer, Author, Founder of Harebrained Schemes