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2D or Not 2D - Joining Story-world to Design, Camera, Prototyping, and the Asset Build | World Building Institute
USC Cinematic Arts

The ‘dream’ animation studio for many practitioners would fully integrate storyboarding with camera scouting in 3D and the testing of design concepts in previs, with all materials shared between all disciplines and available in editorial.  Demonstrations of The Foundry’s Flix system and Microsoft’s Photon camera show the latest tools that point the way to this integrated workflow, while the director of Cloudy with a Chance of Meatball 2, former Pixar cinematographer, a 30 year, award-winning Production Design veteran and an award winning digital artist discuss their ideal front end process.

Featuring

  • Participant:
    Kris Pearn
    Director and Animation Story Artist
  • Participant:
    Jericca Cleland CSC
    Filmmaker
  • Participant:
    Till Nowak
    Director, Designer, Digital Artist
  • Participant:
    Habib Zargarpour
    Creative Director, Microsoft Game Studios
  • Participant:
    Alex McDowell RDI
    Creative Director, experimental.design; Professor, USC SCA; Director, World Building Media Lab, World Building Institute