USC Cinematic Arts

Space - virtual or real - offers a container where an unlimited number of narratives - related or not - can happen. Rather than “stories,” world builders create "narrative architectures," possibility spaces within which unpredictable events unfold in dialogue with a set of pre-scripted narrative elements and technical infrastructures. While the temptation to overdetermine narrative paths and outcomes lurks around every creative corner, the potential rewards for maintaining an open system of narrative possibility remain great. What kind of spaces, designed or otherwise, are most conducive to the richest variety of narrative possibilities? What principles from the real world field of architecture may be most productively deployed in the digital or metaphorical spaces of designed worlds?


  • Facilitator:
    Jennifer Stein
    Design Researcher, Media Arts & Practice USC School of Cinematic Arts
  • Participant:
    Andreas Kratky
  • Participant:
    Hernan Diaz Alonso
    Principal and founder of Xefirotarch, Graduate Programs Chair at SCI-Arc
  • Participant:
    Mike Patterson
    Director and Animator
  • Participant:
    Scott Fisher
    Associate Dean, Research 
Professor & Founding Chair, Interactive Media Division
 USC School of Cinematic Arts
  • Participant:
    Daniel Suarez
    SciFi & Tech Thriller Author, Systems Architect
  • Participant:
    Melissa Gregg
    Researcher in Residence, Intel
  • Participant:
    Jeff Watson
    Artist, Designer, Storyteller, and Assistant Professor of Digital Futures, OCAD University
  • Participant:
    Ann Pendleton-Jullian
    Architect, Writer and Educator, World Builder