USC Cinematic Arts

In its earliest incarnation, “culture” was about a shared worldview, a means for groups to unite around core ideas and concepts. It has evolved to designate social status by distinguishing between high and low culture, while pop culture, mass culture and trash culture point to a range of shared and guilty pleasures in certain kinds of books, movies and music. Youth culture is yet another cultural category, and in some ways aligns well with play, where the concept of a magic circle separates game space from ordinary space, enclosing us within its magic. The wonderful otherness of play reminds us of the otherness of children and youth, who inhabit their own culture, rife with its own rules, pleasures, dreams and demons. While disciplines such as cultural studies and anthropology offer scientific methods for studying cultures and their creators, how can we understand the many cultures of fiction and their corresponding worldviews?


  • Facilitator:
    Richard Lemarchand
    Game Designer, Visiting Associate Professor, Interactive Media Division, School of Cinematic Arts, USC
  • Participant:
    Barry Ptolemy
    Director, Producer, Futurist
  • Participant:
    Christine Schreyer
    Assistant Professor - Anthropology Programme Community, Culture and Global Studies Irving K. Barber School of Arts and Sciences
  • Participant:
    Jenova Chen
    Game Designer, Founder and Creative Director, thatgamecompany
  • Participant:
    Tawny Schlieski
    Research Scientist, Intel Experience Group
  • Participant:
    Trevor Haldenby
    Designer, Futurist, Transmedia Storyteller
  • Participant:
    John Carpenter
    interaction designer + g-speak engineer at oblong industries
  • Participant:
    John Seely Brown
    Author, Doctor of Science, Doctor of Design
  • Participant:
    Peggy Weil
    Digital Media Designer, Artist
  • Participant:
    Julian Bleecker
  • Participant:
    Scott Pagano
    Video Artist, Designer