In part three of Narrating Space Greg Lynn takes a look at the use of computer-aided design to produce irregular, biomorphic architectural forms, as he proposes that with the use of computers, calculus can be implemented into the generation of architectural expression.
This panel contemplates the science and fiction of where virtual and material environments meet. The panelists will explore what happens to the experience of architectural form, volume, navigation, materials, urban context, authorship and the communities that they create when they are projected into a digital world. When architecture no longer has to be concerned with physical, financial and geographic constraints, it looks to filmmaking, storytelling and other forms of media for its limitations and context. Questions arise about visualization, aesthetics, vernacular, plasticity, audience and interaction. Narrating Space hopes to answer some of these and ask a lot more.