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Object Permanence: Presence and Performance | World Building Institute
USC Cinematic Arts

We think of digital environments as “always on” and always flexible, but there is an emerging tradition of ‘real time’ in live digital space. What does it mean to create mixed and augmented spaces designed around present audiences, who can experience moments in time as fleeting and grounded as a live performance.

Featuring

  • Bradley Newman
    Senior Research Associate, World Building Media Lab, USC
  • Tawny Schlieski
    Research Scientist, Intel Experience Group
  • Sarah Ellis
    Head of Digital Development, Royal Shakespeare Company
  • Eric Hanson
    Visual Effects Artist, Creative Director and Partner, xRez Studio, Inc.