The world-building approach to production encourages a flow of creative ideas and work back and forth between departments. But this creates a scheduling challenge. How do you plan to ramp up a crew of hundreds to hit peak flow of inventory if you abandon the understood model of linear deadlines?
The CTO of Imageworks presents a look at unpicking a standard turnover schedule, while VFX Sups and Producers from Disney, Dreamworks, and Aardman react to the aspirations of the front-end panel and discuss how far it is possible to rethink process, schedule and budget, so that virtual production can be harnessed into a plannable process that delivers a movie.